Video Transcript: How to manage for collective creativity
I have a confession to make. I'm a business professor whose ambition has been
to help people learn to lead. But recently, I've discovered that what many of us
think of as great leadership does not work when it comes to leading innovation.
I'm an ethnographer. I use the methods of anthropology to understand the
questions in which I'm interested. So along with three co-conspirators, I spent
nearly a decade observing up close and personal exceptional leaders of
innovation. We studied 16 men and women, located in seven countries across
the globe, working in 12 different industries. In total, we spent hundreds of hours
on the ground, on-site, watching these leaders in action. We ended up with
pages and pages and pages of field notes that we analyzed and looked for
patterns in what our leaders did. The bottom line? If we want to build
organizations that can innovate time and again, we must unlearn our
conventional notions of leadership. Leading innovation is not about creating a
vision, and inspiring others to execute it. But what do we mean by innovation?
An innovation is anything that is both new and useful. It can be a product or
service. It can be a process or a way of organizing. It can be incremental, or it
can be breakthrough. We have a pretty inclusive definition. How many of you
recognize this man? Put your hands up. Keep your hands up, if you know who
this is. How about these familiar faces? From your show of hands, it looks like
many of you have seen a Pixar movie, but very few of you recognized Ed
Catmull, the founder and CEO of Pixar – one of the companies I had the
privilege of studying. My first visit to Pixar was in 2005, when they were working
on "Ratatouille," that provocative movie about a rat becoming a master chef.
Computer-generated movies are really mainstream today, but it took Ed and his
colleagues nearly 20 years to create the first full-length C.G. Movie. In the 20
years hence, they've produced 14 movies. I was recently at Pixar, and I'm here
to tell you that number 15 is sure to be a winner. When many of us think about
innovation, though, we think about an Einstein having an 'Aha!' moment. But we
all know that's a myth. Innovation is not about solo genius, it's about collective
genius. Let's think for a minute about what it takes to make a Pixar movie: No
solo genius, no flash of inspiration produces one of those movies. On the
contrary, it takes about 250 people four to five years, to make one of those
movies. To help us understand the process, an individual in the studio drew a
version of this picture. He did so reluctantly, because it suggested that the
process was a neat series of steps done by discrete groups. Even with all those
arrows, he thought it failed to really tell you just how iterative, interrelated and,
frankly, messy their process was. Throughout the making of a movie at Pixar,
the story evolves. So think about it. Some shots go through quickly. They don't
all go through in order. It depends on how vexing the challenges are that they
come up with when they are working on a particular scene. So if you think about
that scene in "Up" where the boy hands the piece of chocolate to the bird, that
10 seconds took one animator almost six months to perfect. The other thing
about a Pixar movie is that no part of the movie is considered finished until the
entire movie wraps. Partway through one production, an animator drew a
character with an arched eyebrow that suggested a mischievous side. When the
director saw that drawing, he thought it was great. It was beautiful, but he said,
"You've got to lose it; it doesn't fit the character." Two weeks later, the director
came back and said, "Let's put in those few seconds of film." Because that
animator was allowed to share what we referred to as his slice of genius, he was
able to help that director reconceive the character in a subtle but important way
that really improved the story. What we know is, at the heart of innovation is a
paradox. You have to unleash the talents and passions of many people and you
have to harness them into a work that is actually useful. Innovation is a journey.
It's a type of collaborative problem solving, usually among people who have
different expertise and different points of view. Innovations rarely get created
full-blown. As many of you know, they're the result, usually, of trial and error.
Lots of false starts, missteps and mistakes. Innovative work can be very
exhilarating, but it also can be really downright scary. So when we look at why it
is that Pixar is able to do what it does, we have to ask ourselves, what's going
on here? For sure, history and certainly Hollywood, is full of star-studded teams
that have failed. Most of those failures are attributed to too many stars or too
many cooks, if you will, in the kitchen. So why is it that Pixar, with all of its
cooks, is able to be so successful time and time again? When we studied an
Islamic Bank in Dubai, or a luxury brand in Korea, or a social enterprise in
Africa, we found that innovative organizations are communities that have three
capabilities: creative abrasion, creative agility and creative resolution. Creative
abrasion is about being able to create a marketplace of ideas through debate
and discourse. In innovative organizations, they amplify differences, they don't
minimize them. Creative abrasion is not about brainstorming, where people
suspend their judgment. No, they know how to have very heated but
constructive arguments to create a portfolio of alternatives. Individuals in
innovative organizations learn how to inquire, they learn how to actively listen,
but guess what? They also learn how to advocate for their point of view. They
understand that innovation rarely happens unless you have both diversity and
conflict. Creative agility is about being able to test and refine that portfolio of
ideas through quick pursuit, reflection and adjustment. It's about discoverydriven learning where you act, as opposed to plan, your way to the future. It's
about design thinking where you have that interesting combination of the
scientific method and the artistic process. It's about running a series of
experiments, and not a series of pilots. Experiments are usually about learning.
When you get a negative outcome, you're still really learning something that you
need to know. Pilots are often about being right. When they don't work,
someone or something is to blame. The final capability is creative resolution.
This is about doing decision making in a way that you can actually combine
even opposing ideas to reconfigure them in new combinations to produce a
solution that is new and useful. When you look at innovative organizations, they
never go along to get along. They don't compromise. They don't let one group or
one individual dominate, even if it's the boss, even if it's the expert. Instead, they
have developed a rather patient and more inclusive decision making process
that allows for both/and solutions to arise and not simply either/or solutions.
These three capabilities are why we see that Pixar is able to do what it does. Let
me give you another example, and that example is the infrastructure group of
Google. The infrastructure group of Google is the group that has to keep the
website up and running 24/7. So when Google was about to introduce Gmail
and YouTube, they knew that their data storage system wasn't adequate. The
head of the engineering group and the infrastructure group at that time was a
man named Bill Coughran. Bill and his leadership team, who he referred to as
his brain trust, had to figure out what to do about this situation. They thought
about it for a while. Instead of creating a group to tackle this task, they decided
to allow groups to emerge spontaneously around different alternatives. Two
groups coalesced. One became known as Big Table, the other became known
as Build It From Scratch. Big Table proposed that they build on the current
system. Build It From Scratch proposed that it was time for a whole new system.
Separately, these two teams were allowed to work full-time on their particular
approach. In engineering reviews, Bill described his role as, "Injecting honesty
into the process by driving debate." Early on, the teams were encouraged to
build prototypes so that they could "bump them up against reality and discover
for themselves the strengths and weaknesses of their particular approach."
When Build It From Scratch shared their prototype with the group whose
beepers would have to go off in the middle of the night if something went wrong
with the website, they heard loud and clear about the limitations of their
particular design. As the need for a solution became more urgent and as the
data, or the evidence, began to come in, it became pretty clear that the Big
Table solution was the right one for the moment. So they selected that one. But
to make sure that they did not lose the learning of the Build it From Scratch
team, Bill asked two members of that team to join a new team that was
emerging to work on the next-generation system. This whole process took
nearly two years, but I was told that they were all working at breakneck speed.
Early in that process, one of the engineers had gone to Bill and said, "We're all
too busy for this inefficient system of running parallel experiments." But as the
process unfolded, he began to understand the wisdom of allowing talented
people to play out their passions. He admitted, "If you had forced us to all be on
one team, we might have focused on proving who was right, and winning, and
not on learning and discovering what was the best answer for Google." Why is it
that Pixar and Google are able to innovate time and again? It's because they've
mastered the capabilities required for that. They know how to do collaborative
problem solving, they know how to do discovery-driven learning and they know
how to do integrated decision making. Some of you may be sitting there and
saying to yourselves right now, "We don't know how to do those things in my
organization. So why do they know how to do those things at Pixar, and why do
they know how to do those things at Google?" When many of the people that
worked for Bill told us, in their opinion, that Bill was one of the finest leaders in
Silicon Valley, we completely agreed; the man is a genius. Leadership is the
secret sauce. But it's a different kind of leadership, not the kind many of us think
about when we think about great leadership. One of the leaders I met with early
on said to me, "Linda, I don't read books on leadership. All they do is make me
feel bad." "In the first chapter they say I'm supposed to create a vision. But if I'm
trying to do something that's truly new, I have no answers. I don't know what
direction we're going in and I'm not even sure I know how to figure out how to
get there." For sure, there are times when visionary leadership is exactly what is
needed. But if we want to build organizations that can innovate time and again,
we must recast our understanding of what leadership is about. Leading
innovation is about creating the space where people are willing and able to do
the hard work of innovative problem solving. At this point, some of you may be
wondering, "What does that leadership really look like?" At Pixar, they
understand that innovation takes a village. The leaders focus on building a
sense of community and building those three capabilities. How do they define
leadership? They say leadership is about creating a world to which people want
to belong. What kind of world do people want to belong in at Pixar? A world
where you're living at the frontier. What do they focus their time on? Not on
creating a vision. Instead they spend their time thinking about, "How do we
design a studio that has the sensibility of a public square so that people will
interact? Let's put in a policy that anyone, no matter what their level or role, is
allowed to give notes to the director about how they feel about a particular film.
What can we do to make sure that all the disruptors, all the minority voices in
this organization, speak up and are heard? And, finally, let's bestow credit in a
very generous way." I don't know if you've ever looked at the credits of a Pixar
movie, but the babies born during a production are listed there. How did Bill
think about what his role was? Bill said, "I lead a volunteer organization.
Talented people don't want to follow me anywhere. They want to cocreate with
me the future. My job is to nurture the bottom-up and not let it degenerate into
chaos." How did he see his role? "I'm a role model, I'm a human glue, I'm a
connector, I'm an aggregator of viewpoints. I'm never a dictator of viewpoints."
Advice about how you exercise the role? Hire people who argue with you. And,
guess what? Sometimes it's best to be deliberately fuzzy and vague. Some of
you may be wondering now, what are these people thinking? They're thinking,
"I'm not the visionary, I'm the social architect. I'm creating the space where
people are willing and able to share and combine their talents and passions." If
some of you are worrying now that you don't work at a Pixar, or you don't work
at a Google, I want to tell you there's still hope. We've studied many
organizations that were really not organizations you'd think of as ones where a
lot of innovation happens. We studied a general counsel in a pharmaceutical
company who had to figure out how to get the outside lawyers, 19 competitors,
to collaborate and innovate. We studied the head of marketing at a German
automaker where, fundamentally, they believed that it was the design engineers,
not the marketeers, who were allowed to be innovative. We also studied Vineet
Nayar at HCL Technologies, an Indian outsourcing company. When we met
Vineet, his company was about, in his words, to become irrelevant. We watched
as he turned that company into a global dynamo of I.T. Innovation. At HCL
technologies, like at many companies, the leaders had learned to see their role
as setting direction and making sure that no one deviated from it. What he did is
tell them it was time for them to think about rethinking what they were supposed
to do. Because what was happening is that everybody was looking up and you
weren't seeing the kind of bottom-up innovation we saw at Pixar or Google. So
they began to work on that. They stopped giving answers, they stopped trying to
provide solutions. Instead, what they did is they began to see the people at the
bottom of the pyramid, the young sparks, the people who were closest to the
customers, as the source of innovation. They began to transfer the
organization's growth to that level. In Vineet's language, this was about inverting
the pyramid so that you could unleash the power of the many by loosening the
stranglehold of the few, and increase the quality and the speed of innovation
that was happening every day. For sure, Vineet and all the other leaders that we
studied were in fact visionaries. For sure, they understood that that was not their
role. So I don't think it is accidental that many of you did not recognize Ed.
Because Ed, like Vineet, understands that our role as leaders is to set the stage,
not perform on it. If we want to invent a better future, and I suspect that's why
many of us are here, then we need to reimagine our task. Our task is to create
the space where everybody's slices of genius can be unleashed and harnessed,
and turned into works of collective genius. Thank you.